初始化数据可视化项目
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experiment_2/img/pisa.hdr
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experiment_2/img/pisa.hdr
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experiment_2/img/starfield.jpg
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experiment_2/img/starfield.jpg
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experiment_2/img/world.topo.bathy.200401.jpg
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experiment_2/img/world.topo.bathy.200401.jpg
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experiment_2/js/d3.min.js
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experiment_2/js/d3.min.js
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experiment_2/js/echarts-gl.js
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experiment_2/js/echarts-gl.js
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experiment_2/js/echarts.js
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experiment_2/js/echarts.js
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experiment_2/task1.html
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experiment_2/task1.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D地球</title>
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<script src="js/echarts.js"></script>
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<script src="js/echarts-gl.js"></script>
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</head>
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<body>
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<div class="chart" id="main" style="width: 800px; height: 600px;"> 3D地球 </div>
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<script>
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var chartDom = document.getElementById('main');
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var myChart = echarts.init(chartDom);
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var option;
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option = {
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backgroundColor: '#000',
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globe: {
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baseTexture: 'img/world.topo.bathy.200401.jpg',
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heightTexture: 'img/world.topo.bathy.200401.jpg',
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displacementScale: 0.04,
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shading: 'realistic',
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environment: 'img/starfield.jpg',
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realisticMaterial: {
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roughness: 0.9
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},
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postEffect: {
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enable: true
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},
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light: {
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main: {
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intensity: 5,
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shadow: true
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},
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ambientCubemap: {
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texture: 'img/pisa.hdr',
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diffuseIntensity: 0.2
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}
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}
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}
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};
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option && myChart.setOption(option);
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</script>
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</body>
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</html>
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experiment_2/task2.html
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experiment_2/task2.html
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<!DOCTYPE html>
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<head>
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<title>Canvas</title>
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</head>
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<body>
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<canvas id="myCanvas" width="200" height="200" style="border: solid 1px red;">
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</canvas>
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<script>
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// 获取Canvas元素并创建2D绘图上下文
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var c = document.getElementById("myCanvas");
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var ctx = c.getContext("2d");
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// 绘制一个橙色填充、黑色边框的圆形
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ctx.beginPath();
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ctx.arc(100, 75, 50, 0, 2 * Math.PI); // 圆心(100,75),半径50,完整圆周
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ctx.fillStyle = "orange"; // 设置填充颜色为橙色
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ctx.strokeStyle = 'black'; // 设置边框颜色为黑色
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ctx.fill(); // 填充圆形
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ctx.stroke(); // 绘制圆形边框
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// 绘制一个绿色填充、红色边框的矩形
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ctx.beginPath();
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ctx.rect(30, 125, 150, 30); // 矩形左上角坐标(30,125),宽度150,高度30
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ctx.fillStyle = "green"; // 设置填充颜色为绿色
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ctx.strokeStyle = 'red'; // 设置边框颜色为红色
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ctx.fill(); // 填充矩形
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ctx.stroke(); // 绘制矩形边框
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// 绘制一个深蓝色填充、紫色边框的竖直矩形
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ctx.beginPath();
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ctx.rect(30, 10, 20, 115); // 矩形左上角坐标(30,10),宽度20,高度115
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ctx.fillStyle = "navy"; // 设置填充颜色为深蓝色
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ctx.strokeStyle = 'purple'; // 设置边框颜色为紫色
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ctx.fill(); // 填充矩形
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ctx.stroke(); // 绘制矩形边框
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</script>
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</body>
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</html>
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experiment_2/task3.html
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experiment_2/task3.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<!-- <meta name="viewport" content="width=device-width, initial-scale=1.0"> -->
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<title>SVG</title>
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</head>
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<body>
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="190">
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<!--
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绘制一个多边形,使用 points 属性定义顶点坐标。
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样式通过 style 属性设置,包括填充颜色、描边颜色、描边宽度和填充规则。
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-->
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<polygon points="100,10 40,180 190,60 10,60 160,180"
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style="fill: blue;
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stroke: greenyellow;
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stroke-width: 5;fill-rule: evenodd;" </svg>
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</body>
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</html>
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experiment_2/task4.r
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experiment_2/task4.r
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# 创建广告投入和销售额的数据向量
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x <- c(2,5,1,3,4,1,5,3,4,2) # 广告投入(万元)
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y <- c(50,57,41,51,54,38,63,48,59,46) # 销售额(百万元)
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# 设置图形参数以提高图形元素的可见性和清晰度
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par(cex.axis = 2, # 设置轴刻度标签的放大倍数为2倍
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cex.lab = 2, # 设置轴标签文字的放大倍数为2倍
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cex.main = 2 # 设置主标题文字的放大倍数为2倍
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)
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# 绘制广告投入与销售额的散点图,设置点的大小和颜色
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plot(x, y,
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xlab="广告投入(万元)", # x轴标签
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ylab="销售额(百万元)", # y轴标签
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main="广告投入与销售额的关系", # 图表标题
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pch=19, # 设置点的形状为实心圆点
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cex=6, # 设置点的大小为默认大小的两倍
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col="orange", # 设置点的颜色为橙色
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family='STXihei' ,# 中文库
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)
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experiment_2/task5.html
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experiment_2/task5.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>d3</title>
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<script src="http://d3js.org/d3.v5.min.js"></script>
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</head>
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<body>
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<script>
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// 定义SVG画布的宽度和高度
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var width = 600;
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var height = 600;
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// 创建SVG画布并将其添加到body中,设置画布的宽度和高度
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var svg = d3.select("body").append("svg")
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.attr("width",width)
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.attr("height",height);
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// 定义数据集,每个数值表示一个矩形条的长度比例
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var dataset = [30,20,35,32,21];
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// 定义颜色比例尺,将数据值映射到颜色
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var colorScale = d3.scaleLinear()
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.domain([d3.min(dataset), d3.max(dataset)]) // 数据值范围
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.range(["blue", "red"]); // 颜色范围
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// 绑定数据到SVG中的rect元素,并根据数据生成矩形条
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svg.selectAll("rect")
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.data(dataset) // 绑定数据集到rect元素
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.enter() // 为数据集中每个元素创建一个新的rect元素
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.append("rect") // 添加rect元素到SVG中
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.attr("x",10) // 设置矩形条的起始x坐标
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.attr("y",function(d,i){
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// 根据索引计算每个矩形条的y坐标,确保它们垂直排列
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return i * 30;
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})
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.attr("width",function(d,i){
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// 根据数据值动态设置矩形条的宽度
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return d * 10;
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})
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.attr("height",28) // 设置矩形条的高度
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.attr("fill", function(d) {
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// 根据数据值动态设置填充颜色
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return colorScale(d);
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});
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</script>
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</body>
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</html>
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